Thursday, May 14, 2009

Apple to design own microchips for iPhone, iPod touch

Apple to design own microchips for iPhones, iPod touch: Apple Inc. is building a significant capability to design its own microchips for the iPhones and iPod touch, a strategy shift that the company hopes will create exclusive features for its gadgets and shield Apple’s work from rivals.

Last year, Apple bought chipmaker P.A. Semi, a small chip company that specializes in low-power processors, or computer “brains.” Now Forbes reports that Apple is boosting its chipmaking know-how even more, by hiring leading designers from IBM and Nintendo.

The iPhone now uses chips from a variety of suppliers including Samsung Electronics Co Ltd, Broadcom Corp, Marvell Technology Inc, CSR Plc and Infineon Technologies AG, analysts say. If Apple succeeds in coming up with its own chip, it could potentially dislodge at least one of these companies from the iPhone, while sending notice of its intent to take an even bigger role in the creation of its products.

Apple could use the internally developed chips to sharply reduce the power consumption of its hit iPhone and iPod touch devices, and possibly add graphics circuitry to help its hardware play realistic game software and high-definition videos.

Apple can expand into chips, be extremely focused and provide a leapfrog advance. New chip capabilities make their way into Apple products and the company gets to play defense.

pple plunges into chip design, don’t expect the company to build a giant chip factory, called a fab. They cost billions. Apple would likely design the chips, then outsource their manufacture to a for-hire chipmaker.

Apple participated in a job fair earlier this month for soon-to-be-unemployed engineers at memory chip company Spansion Inc., which sought bankruptcy protection in March.

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Wednesday, May 13, 2009

Iphone Ipod Touch Applications | Embraceware announces HoloSnaps 1.0 for iPhone and iPod touch

Embraceware Software today announces HoloSnaps 1.0 for iPhone and iPod touch. Add a new angle to your photos with HoloSnaps. Select any 3 of your photos to create a holographic card that responds to tilting your iPhone or iPod touch. iPhone users can utilize the built-in camera to take photos within HoloSnaps or select existing photos stored on the device. Cards are saved in a glass display case for later viewing. Tap on a card to have the robotic arm lift it out of the case for you.

iPhone users can utilize the built-in camera to take photos within HoloSnaps or select existing photos stored on the device. iPod touch users can select from existing photos. HoloSnaps utilizes the accelerometer built into the iPhone and iPod touch to achieve the response of tilting the device for the hologram card effect.

Feature Highlights:
• Fully animated UI with sound effects
• Simple 3 step work flow guides the process
• Compatible with the iPhone camera
• Drag to re-arrange cards

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Tuesday, May 12, 2009

Budget MP3 beats iPod in consumer poll

A budget MP3 player which costs less than half the price of an Apple iPod has topped a web poll of consumers.


Budget MP3 beats iPod in consumer poll
The Apple Ipod has been trumped for value according to an online poll Photo: (Bloomberg News: George Frey)

The little-known Sansa Clip – which was developed as a sideline by SanDisk, which normally makes memory chips – scored 9.1 out of 10 for value for money, according to thousands of people who voted in electrical goods review site Reevoo's Customer Choice Awards.

The 8gb device can store 2,000 songs in the MP3 format and costs £39.99, compared to more than £100 for the equivalent Apple iPod.

Sam Bostock, of Reevoo.com, said, "We're in the midst of a phase when shoppers are increasingly focused on straightforward, value-for-money products that do what it says on the tin.

"There's no doubt that Apple's range offers an impressive array of features and benefits, but right now more shoppers are more concerned about getting maximum bang for minimum buck. For shoppers on a budget, the Clip offers great value at bargain bin prices."

Owners of Clips described it as "marvellous" and claimed it had a "higher music playing standard than an iPod".

One said: "Bought one of these for my son and he thinks it's great. The clip on the back (hence the name) has a reassuringly good grip for attaching to clothes which makes it ideal for in the gym or jogging, which my son does a lot of."

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Monday, May 11, 2009

Ipod Touch Accessories | OtterBox Armor, Impact, and Defender Cases for the iPod touch Review

Your iPod touch can take a huge beating as you go about your day, whether it is dropped on the floor, stuffed in a pocket, or tossed in a carrying bag. To combat the amount of wear and tear your device might see, the best accessory is a case.

OtterBox, known for its wide range of ruggedized cases, makes a number of iPod touch cases; spanning from simple silicone sleeves to water-submersible cases. In this review I take a look at three of these, including the Armor case, Defender case, and Impact case.

Picking the Right Case
OtterBox makes three different iPod touch cases for one simple reason; everyone has a different situation they need to protect their iPod from. If you use your device in desert conditions or out in the open waters where sand and water might be a problem, it might be best to get a case designed to fully seal the iPod from the outside world. One step down might be rough handling in an industrial field where you might drop the iPod frequently, and swipe greasy fingers across the screen. This case doesn't need to be fully sealed, but screen protection is a must. The last option is very basic protection from an occasional drop in normal day-to-day activities, where all you need is a basic slipcase to cushion the edges of the iPod from falls.

For the first scenario OtterBox has the Armor case which fully seals the iPod touch, but still gives you a pass-through connection for the headphone jack. The screen is covered by a plastic layer to resist scratches and fully seal out water. The next option is the Defender case, which encloses the iPod in a plastic shell and is wrapped in a silicone sleeve. The shell has a similar plastic layer over the screen like the Armor case, but it is only partially sealed from the outside environment. The most basic case is the Impact case, which like the name implies, protects the iPod from impacts which might be the result of getting dropped from a table or your pocket.

OtterBox Armor Case for iPod TouchArmor Case
The Armor case turns the iPod Touch into something the size of a large PDA, but protects it from tall drops and contaminates.

In my daily use it somewhat hinders the usability, blocking the volume controls, power button, and docking connector. Since the Home button can power the iTouch on, and you can adjust volume through software, it isn't a huge problem, but it still is an inconvenience. Using the iPod through the case and interacting with the screen did take some time to get used to, since some of the touch-sensitivity is lost through the plastic layer. The headphone jack is flush mount and has plenty of clearance for any style of 1/8" headphone plug.

OtterBox rates the waterproofing of this case at 3 feet, which puts it into small puddle or splash range. It is more than what the iPod could handle by itself, but don't plan on swimming with it anytime soon. I think if you didn't have to interact with the screen, the plastic film could thicker, but in this case the screen is the only way to navigate through the device.

Specifications:

  • Waterproof to 3 feet (1 meter), dust-proof, dirt-proof, sand-proof, and drop-proof protection for your iPod
  • Touchscreen is covered, yet fully functional
  • Impact-absorbing rubber on all sides
  • Included belt clip for carrying convenience
  • External headphone jack usable with any style headphones with a standard mini stereo plug
  • Includes removable neck lanyard
  • Fits the iPod touch Second Generation only (8 GB, 16 GB, and 32 GB models).
  • Price: $49.95

OtterBox Defender Case for iPod TouchDefender Case
The Defender case is a nice cross between having a basic silicone cover over the iPod touch, and having it completely enclosed in a shell the size of the Armor case. The Defender adds a little more than a ¼" to the height and width of the handheld, and makes it about twice as thick. It is still easy to carry in a pocket, not much larger than a typical smartphone.

Protection for the iPod Touch is excellent, with "bumpers" on every corner, plastic film to cover the screen and rear chrome Apple logo, and silicone plugs to cover the docking connector and headphone jack. The clearance around the headphone jack is reduced slightly, barely clearing the large jack on my Sennheisers.

Throughout the test the Defender case held up well and showing only showing one sign of wear. It appears that during one of my tests I managed to impact the screen, leaving a small dimple in the protective clear film, whereas the iPod suffered no damage at all.

Specifications:

  • Three layers of protection
  • Layer 1: a clear, thin membrane to protect your Touchscreen
  • Layer 2: a hi-impact Polycarbonate skeleton
  • Layer 3: a Silicone skin to absorb bump and shock
  • Complete Touchscreen interactivity
  • All buttons are accessible through the case
  • Sync/Charge jack and headphone jack accessible via silicone plugs
  • Fits the iPod touch Second Generation only (8 GB, 16 GB and 32 GB models).
  • Price: $29.95

OtterBox Impact Case for iPod TouchImpact Case
If you need just the most basic levels of protection, the Impact case works quite well. Slipped over the iPod Touch it protects the edges from sharp impacts, the rear chrome finish from scratches, and covers the edges of the screen to keep dust outside.

The case is designed with a honeycomb structure to absorb energy in a fall, protecting the shell form scratches or dents. The silicone material adds a small amount of grip to the iPod for handling, but isn't as "sticky", which can make it a pain to slip inside a pocket or become a magnet for dust and dirt.

I preferred the Impact case the most, since I still had just enough protection to make me not worry about my iPod, but not interfere too much with normal operation.

Specifications:

  • Provides open access to headphone jack, sync/charge port and Touchscreen
  • Provides protection against bump & shock
  • Inner corners designed to dissipate impact away from your device
  • Fits the iPod touch Second Generation only (8 GB, 16 GB and 32 GB models).
  • Available in Black or White
  • Price: $19.95


Conclusion
Overall I think OtterBox covers the market pretty well for varying levels of iPod touch protection. It has options for parents, construction workers, and even a case for deep sea fishermen who might be constantly blasted with salt water.

The build quality on each case is fantastic and the price is well within reasonable levels. Maintenance consists of sticking the case (without the iPod inside) under a faucet to clean off dust or dirt.

If you are looking for a case to keep your iPod Touch looking as good as the day it came out of the box, the OtterBox lineup is well worth checking out.

Pros:

  • Great fit and finish
  • Affordable
  • Silicone material is not as "sticky" as some cases

Cons:

  • Armor Case slightly interferes with everyday use
  • No individual replaceable parts, if you dent or scratch the protective screen layer you have to buy a new case.

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Sunday, May 10, 2009

Ipod Iphone Games | New children's matching game for iPhone and iPod Touch released

Mooee Company Limited introduced Match 2 Catch 1.0 today, their new children's matching game for iPhone and iPod Touch. Developed to take advantage of the iPhone's unique abilities and interface, Match 2 Catch is a new type of match and pair game especially for younger children. It's fun for all ages, yet compelling as it combines both sound and image to keep young players challenged and engaged.

Match 2 Catch allows younger kids to match images to its sound and is specifically designed to improve memory training. Settings allow gameplay on the easier level, and Match 2 Catch features higher levels that are more difficult to finish. The last three levels (10-12) the image is matched to its sound. Other levels are either image to image and sound to sound. Once all the levels are completed at one try, there is a short animation to show all the animals. The images are quite cute and young children should find them attractive.

Feature Highlights:
* Children use their idle time with memory exercises
* Recognize the sounds of different animals
* Challenge children to better themselves and go to the next level
* Compete with their friends and parents for highest score

"Mooee is dedicated to producing creative products for the iPhone platform" said Stephen Ting, President of Mooee Company Limited. "Match 2 Catch is our first attempt in the App area and we will continue to create interesting products as we move forward. Match 2 Catch is mainly a simple but elegant matching and pairing game. Originally we wanted to use cards to pair but then we felt that kids might like it better if we create animals and their sounds so that one can match a pair in a creative way."

System Requirements:
* iPhone or iPod Touch, requires iPhone 2.0 Software Update

Located in Kowloon, Hong Kong, Mooee Company Limited is a privately funded software firm founded in 2006 by Stephen Ting. With an focus on the iPhone platform, Mooee's mission is to develop inexpensive, user-friendly software for all consumer applications. Mooee's team has more than 18 years of experience in software development and more than 20 years of experience in business management relating to software marketing and development. Copyright 2006-2009 Mooee Company Limited. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Computer in the U.S. and/or other countries.

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Friday, May 8, 2009

How to import DVD to iTunes to play on iPod iPhone?

This guide is designed to help you rip DVD and import DVD videos to iTunes for iPod or iPhone, so that you can watch your favorite DVD movies on your iPod/ iPhone as you like.

PRLog (Press Release)May 04, 2009 – This guide is designed to help you rip DVD and import DVD videos to iTunes for iPod or iPhone, so that you can watch your favorite DVD movies on your iPod/ iPhone as you like.

This contains 3 parts:
1. How to rip DVD files into MP4/MOV/AAC formats for playback on iPhone/iPod?

2. How to make perfect video editing by cropping, trimming, effect adjusting and watermark designing?
3. How to import converted files to iPod/ iPhone?

Part 1: How to rip DVD files into MP4/MOV/AAC formats for playback on iPhone/iPod ?

Please download Daniusoft DVD ripper(http://www.convert-video-dvd.com/dvd-ripper.html#141), install and run it. It is one of the best DVD Converter, which can help you rip DVD to almost all video and audio formats. Then we can finish the conversion in 4 simple steps:

You can either click Add button to insert the files you want to convert,or easily drag & drop the DVD files into ‘Getting started’ table. You are allowed to load DVD Rom, DVD folders, ISO files or IFO files respectively.

Step 2: Customize output settings.
Click the "Convert to" drop-down menu to select the output format. You can choose WMV or AVI format. Also, you are allowed to customize the output parameters by clicking “Settings”
button .Then click the "Target Path" button to find the destination folder for saving output format, or the files will be saved as default. A regular DVD movie has multiple subtitles and audio tracks, and you can select the right one for you.

Step 3: Edit video files.(optional)
Click “Edit” button, you are allowed to make wonderful video editing by cropping, trimming, adjusting effect and editing watermark.

Step 4: Start conversion.
Click “Start” button on right bottom of the main interface, you are allowed to start conversion. All the tasks of conversion will be finished at fast speed and high output quality. You can view your converted files by press the browse button, or you can choose to turn off computer after conversion.


Part 2: How to make perfect video editing by cropping, trimming, effect adjusting and watermark designing?
Daniusoft DVD Ripper offers you powerful editing functions which allow you to crop, trim, adjust video effect, design watermark and customize output parameters.

Crop video size
If you want to get appropriate video size designed for your player, you can adjust video size by clicking "crop" after entering the edit page.


2. Adjust video effect
If you want to make special effect to your video, you can click "Effect" to adjust video effect.


3. Trim video clips
If you want to split your video into segment, you can click "Trim" to make trimming of video.


4. Design watermark
If you want to color your video by adding some text or image information as watermark, you can click "watermark" to realize it.


Part 3: How to import converted files to iPod/ iPhone?
After conversion, now we can import the converted files to iPod/ iPhone.

First, you need to launch iTunes, click File option on menu, and add your converted files to iTunes library. Then,connect your iPod/ iPhone to computer via USB cable, iTunes will detect your iPod/ iPhone. After that, click iTunes “File -> Sync iPod/ iPhone”, and the files will be transferred to your iPod/ iPhone from iTunes library. When updating completed, you will find the videos on you iPod/ iPhone.

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Thursday, May 7, 2009

Ipod Iphone Applications | Sansa slotRadio Player Fights iPod With FM Capability And (Almost) Free Music

Sansa tries to find an opening in the mp3 player market between the Shuffle and the Nano with a clip-on player that includes a small screen and 1,000 ‘free’ songs. But can the slotRadio Player hold a candle toApple? The simple answer is: maybe.

The folks at SanDisk sent me over one of their new Sansa slotRadio players with the suggestion that this might make a nice Mother’s Day gift. Throwing a non-Apple digital music player into this den of iPod worship takes some guts (Apple has infiltrated the household to the extent of 9 of Steve Jobs’ little jukeboxes kicking around here the last time I counted), but I’m always curious to see how the other guys are making out.

The slotRadio player is a curious device. Its form factor is clearly influenced by the second generation iPod Shuffle, particularly the fact that it’s aluminum and built around a clip, making it a wearable accessory. The packaging also gives a nod to Apple, with the product and accessories presented in a streamlined, colorful box with everything neatly nestled inside; although for some reason they wrap this whole pleasing bit up in one of those damnable plastic clamshells that ruins the whole effect. At an MSRP of $99.99, the slotRadio is priced higher than a 2G (or 3G) Shuffle and it’s also roughly double the size. However, it includes a rudimentary (small, black and white) display screen, allowing for basic graphics as well as useful information such as song titles and radio frequency to be shown. The FM capability is a nice feature, but that’s not the real draw on the slotRadio; what makes the price so enticing is the inclusion of a 1,000 song card with music from various Billboard genres organized into preselected playlists. Additional 1,000 song cards are sold at $39.99 each. If so inclined, you can play your own MP3 or WMA files on a MicroSD Card.

Any time you get music at $0.04 per song, you have to think that it’s likely to be a lot of crap: cover versions, B-Sides (and not the good ones that collectors covet) and a whole lot of Creed. I was pleasantly surprised to discover the “Alternative” playlist on the free card included recent offerings from the likes of The Bravery, The Fratellis and Beck- and the Rock playlist included The Who, Roxy Music, The Police and U2. These weren’t disposable filler songs either. Other genres/playlists on the included card are: Country, R&B/Hip Hop, Contemporary, Chillout and Workout. I had no use for most of the genres, but seldom found myself fumbling to skip past anything once I settled into Rock or Alternative. The one thing I really liked about this player was the radio, believe it or not; sometimes you just want to hear something different and not everyone wants to shell out extra for an iPod radio add-on. Battery life was reasonable as well, averaging around 10 hours for me (SanDisk claims 13 hours of slotRadio playback, but I was switching back and forth between playback and radio and fiddling with buttons that fired the display up and undoubtedly ate into batery life).

Ultimately, SanDisk may have accomplished what they set out to do with the slotRadio. For a casual music listener, it hits many of the key points without getting too fussy: lots of decent music already presorted into playlists, a reasonably small size with a convenient clip, a basic display that shows the essentials, serviceable ear buds, the ability to add more music via pre-loaded cards or via your computer and a MicroSD card (for the more adventurous) and the ability to listen to the radio. For a Mother’s Day gift, for example, it would probably do nicely -after all, you have a completely standalone music player with a radio, and no need to buy or download anything else.

Is the slotRadio going to take a bite out of Apple’s iPod sales? I have my doubts. It’s too big and chunky to appeal to fashionable Shuffle users (both 2G and 3G) and underwhelming compared to the capabilities of an ipod Nano -the two models it’s priced between. The preloaded songs aren’t transferable and a hookup to your stereo will confirm that we aren’t talking 256 kbps quality tracks; you can’t back them up either, so if the card is damaged, your library is gone. But this device may just pick up casual users who’ve been sitting on the fence and either don’t know how to rip their CDs (or vinyl) or don’t want to spend a fortune paying for downloads, not to mention the people who are just plain tired of Apple’s dominance. And as good as the iPod line-up is, we all know that competition is only going to make for better products all round.

The slotRadio beside a 2G iPod Shuffle.

The slotRadio beside a 2G iPod Shuffle.

Wired Reasonable Price (especially considering the included music card). Display shows just enough info. FM tuner
Tired Battery can’t be replaced. No replay button, only skip ahead capability. Bulky. No matter how musically forgiving, you’re going to end up with unwanted songs.

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Wednesday, May 6, 2009

Iphone Applications Ipod Touch Applications | Download Myst for iPhone, iPod touch

Point-and-click adventure promises to become highly addictive on Apple handhelds

Cyan Worlds has released a complete version of the classic adventure game Myst, for iPhone and iPod touch. The hefty 730MB download promises to deliver the complete world of Myst, in all its original elegance, in the palm of your hand. The game is said to boast even better visuals than those in the original Myst.

On the iTunes App Store, the official description goes as follows:

Remember how the surrealistic island became your world? The note, the garden, the books, the pages, the brothers, the choices? Now Myst can become your world, no matter where in the world you are.

The original Myst sights and sounds have been meticulously re-assembled for a remarkable experience on the iPhone and iPod touch. Everything that you remember from the original Myst in a format where a simple touch or swipe moves you through the world

Welcome back to Myst... wherever you are!

Cyan Worlds mentions key features of Myst for iPhone and iPod touch, including:

• All the original Ages & gameplay;
• High-quality images (better than original Myst);
• Full music & sound effects;
• Original movies & animations;
• Auto-save (when quitting or phone call);
• “Bookmark” system to save & restore progress;
• Swipe to turn;
• Auto-zoom in certain close-up areas;
• Quick access to hint guide;
• Works with iPhone 3G, the original iPhone, and iPod touch.

The game's maker has also provided a hint guide that may jump-start the gamers' adventure. However, those who download Myst intending to make the most of their experience should use these hints with caution. According to the developer, “Myst is meant to be savored. Take your time and enjoy the journey. They don’t call these kind of things 'spoilers' for no reason – they can steal away a little satisfaction.”

The developer also urges iPhone and iPod touch owners to note that Myst for iPhone & iPod touch is a very large application, leading to longer download and syncing times. Also, because of the way the iPhone and iPod touch install apps, they will need to have about 1.5 gigs of free space to install Myst. As soon as the installation is complete, the extra space is given back as free (usable) space.

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Tuesday, May 5, 2009

Ipod Applications | Take iPod battery into your own hands

The $165 million in bonuses dished out to AIG executives in March was a national-scale raw deal. Today, I return to a more palatable, personal-scale raw deal: the exorbitant price ($49 and up!) that Apple wants for replacing an iPod battery.

Apple has made replacing the battery either challenging, risky or impossible for most iPod owners. Return it, Apple says, and it’ll replace it with someone else’s returned iPod, newly freshened up and impregnated with a fresh battery. Apple charges anywhere from $49 for a Shuffle to $79 for a Touch.

For my old-time (first-generation) Nano, a measly 2 gigabytes and itself long since replaced by a Touch, investing $59 for a $2.85 battery didn’t make sense. So I bought a $2.85 (plus shipping) lithium-ion battery from Amazon.com and did it myself.

Apple didn’t make it easy. I had to pry open the Nano with two plastic tools that came with the battery and, when that failed, summon additional armament – the tip of a paring knife – to access the motherboard.

Then I needed a soldering iron to remove the old battery leads from the motherboard before securing the new battery.

Lost you at the soldering iron? Here’s the easy way out: Snip the other end of the three lead wires, close to the original battery, leaving the soldered ends in place. Strip some covering off the wires, then twist them together with the corresponding leads of the new battery. Wrap each in electrician’s tape, and the iPod’s reborn.

OK, let’s just say it can be done. Newer iPods are much more difficult (thank you, Mother Apple). For the Touch, don’t even think DIY. It’ll cost $79 if returned to Apple, but there are plenty of less-expensive options. Two: Juice Your iPod (ipodjuice.com) will do it for $32, RapidRepair (rapidrepair.com) for $50.

Better to think now about prolonging your iPod battery’s life before determining whether you can stomach a transplant. Here are some tips, most of them Apple-approved:

1. Use it or lose it. Do not leave an iPod dormant for months. That was my mistake with the Nano. Run the battery down, although not necessarily out, once a month to keep the little lithium ion happy.

2. Keep iTunes software up to date. If there’s new software, you’ll find it via iTunes when connecting the iPod to a computer with Internet access.

3. Use small audio files. The bigger ones (WAV, AIFF or Apple Lossless) sound much better when played through your home audio system, but they’re tough on the iPod’s battery-driven hard drive. The smaller audio files (MP3 or AAC) are less taxing on both the hard drive and the battery.

All songs purchased from the iTunes Store are smaller files. If you’re loading CDs onto your computer, set the file size in iTunes by going to Edit/Preferences/Import Settings. Hint: You can keep the larger, better-sounding files on your computer for your home audio system while creating MP3 versions for iPod use.

4. Switch the iPod into Hold mode. If you carry around an iPod in a pocket or purse, you could accidentally activate it and drain the battery.

5. Check the settings. If you don’t need something, turn it off. Backlighting while listening to music? Don’t need it. Deactivate the equalizer by setting it to “flat.” Turn off Sound Check.

7. Create iTunes playlists instead of using the iPod’s “shuffle” mode.

8. Don’t overuse the “next” and “previous” functions.

9. For the Touch, reduce the brightness setting. Turn off auto-brightness and “ask to join networks.” Turn off Wi-Fi when not in use, too. Use the sleep-wake button instead of on-off if you’ll return to the Touch soon. (Turning on the Touch uses more power than simply waking it.) Under “fetch new data,” which automatically imports e-mail, turn off “push” and set “fetch” to manual. Turn “fetch” mail to the manual setting.

10. Keep the iPod, and its battery, at room temperature when possible. Extreme cold, below freezing, will make the iPod sluggish. Extreme heat, above 95 degrees, could damage the battery.

Want to watch a double feature during a cross-country flight but fear your iPod won’t have enough juice? Try an external battery pack/charger. The Kensington Battery Pack and Charger for iPod (about $45) promises 21 hours of video and up to 100 hours of music.

With proper care, an iPod battery should last about 400 charges. Enjoy it while it lasts.

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Iphone Games | Xbox executive adds weight to Apple's gaming value

Better games, better graphics... all heading for the iPhone. Image: chakote/Flickr.

Better games, better graphics... all heading for the iPhone. Image: chakote/Flickr.

While you might not instantly associate Apple with the cutthroat arena of videogames, the growing popularity of iPhone and iPod Touch software and some executive poaching from the ranks of Microsoft’s Xbox division might suggest the gadget specialist is looking to extend the gaming reach of its handheld platforms.

More pointedly, while its iPhone games continue to forge forward in the handheld market with more than 9,000 titles now available, Forbes reports that Cupertino-based Apple has this week plucked Richard Teversham away from Microsoft in order to bolster the strength of its steadily evolving team of graphics-chips specialists.

The acquisition of Teversham, a 15-year Microsoft veteran who most recently served with the Xbox division as the senior director for Insights and Strategy across territories including Europe, Middle East and Asia, follows on from Apple recently securing the services of AMD chief technologist Bob Drebin – who is perhaps best known for the creation of the Nintendo GameCube’s graphics processing unit (GPU).

According to Forbes, another indication that Apple is crewing up to focus its efforts on the gaming market is the official unveiling of former IBM chip designer Mark Papermaster, who will lead the company’s iPod business, while the company has also hired former AMD graphics chip design group CTO Raja Koduri.

Similarly, Apple paid some $378 million USD in 2008 for chip design outfit PA Semi, and also purchased a small percentage stake in UK-based Imagination, which duly enabled the licensing of its PowerVR graphics technology.

The Tech Herald: Apple iPhone gets its game on

The Tech Herald: Apple pulls 'digusting' Baby Shaker application

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Thursday, April 30, 2009

Apple App Store Hits 1 Billion Downloads, Rewards 13-Year-Old

Last week Apple announced that its iPhone and iPod Touch App Store had delivered its one-billionth application. The recipient of that application and winner of Apple's one billion app countdown contest, 13-year-old Connor Mulcahey of Weston, Conn., was announced shortly thereafter. Mulcahey will receive a MacBook Pro, a $10,000 iTunes gift card, an iPod touch and a Time Capsule backup device.

The store reached the milestone after nine months of operation. The billionth application downloaded was Bump, which allows users to exchange information from one iPhone or iPod touch to another by bumping hands while holding the devices.

Wednesday, April 29, 2009

AppReview Helps Customers Find The BEST iPhone® and iPod Touch® Apps

SALT LAKE CITY--(BUSINESS WIRE)--As the number of available apps for the iPhone and iPod Touch continues to climb, users and developers are finding it a challenge to connect the right user with the BEST applications. A newly approved application called AppReview can help both.

AppReview is a website (appreview.com) and a free-of-charge iPhone and iPod Touch application available from the Apple iTunes App Store. AppReview provides the following features and benefits to iPhone and iPod Touch users:

  • Over 16,000 hands-on app reviews: AppReview’s dedicated application review team has created one of the largest databases of app reviews available, with up-to-date reviews for more than half of all apps currently available in the App Store.
  • Refined Sub-Categories: The AppReview tool provides the ability to group apps into a higher-level of refinement, which include sub-categories to the Apple-provided categories. By grouping applications into smaller groupings—customers can more easily make decisions on which application best suits their needs. 100 percent of applications are reviewed and placed in a specific subcategory.
  • App Features: 100 percent of applications undergo an initial THUMBS-UP/DOWN test to determine if the application feature claims are represented accurately or if the application worked as designed during the testing process. Relative to the number of apps available very few receive a THUMBS-DOWN rating.
  • App Comparison: In this phase, an application is rigorously tested to determine how it performs relative to others in the same subcategory. This process produces an independent analysis that suggests which apps offer the BEST solution as-well as those which are BETTER than most, and even the apps that offer GOOD value. To date, AppReview has completed this process for more-than half of the 30,000+ applications which have been approved for distribution through the App Store.
  • Shopping List: To enable a consumer to make multiple purchase decisions, AppReview has delivered a shopping list right on the iPhone as a temporary holding place for apps that customers intend to download eventually. This feature is particularly valuable for quickly provisioning a completely new iPhone or iPod Touch with multiple apps.
  • Developer-friendly: In the ever-changing environment around available apps, we recognize the possibility that an app may evolve faster than a follow-up review falls in the review cycle. Developers have the option of requesting a priority re-review of their application(s) or adding additional promotional material including videos. AppReview will continue to diligently guard the independent review process to ensure that the consumer receives an unbiased evaluation in making their app purchase decisions.

“It doesn’t take much imagination to see the problem that iPhone and iPod Touch users and even app developers are now experiencing,” says Curtis Tirrell, AppReview CEO. “I cannot anticipate that any user could realistically evaluate 30,000 apps today, much less 100,000 by the end of the year. Customers need a tool that will help them filter their search to the best, right app.”

"We were pleased to see that i.TV was featured by AppReview and feel an application like this is a plus for developers and end users," said Justin Whittaker, vice president of marketing at i.TV. "With so many applications out there, it is as difficult for applications to get noticed as it is for people to find new applications and AppReview solves this problem."

About AppReview, LLC

Founded in 2008, AppReview was conceived as a solution to reconcile the growing number of iPhone and iPod Touch applications available through the Apple App store. The solution was designed to make the user experience more effective both on the iPhone and iPod Touch or online in assisting in finding the best possible apps. For more information or to review the list of BEST applications, please visit http://www.appreview.com/ or through the AppReview app available through the Apple iTunes App Store. Follow AppReview on Twitter: http://twitter.com/apprevieweditor/

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Tuesday, April 28, 2009

WiBro Enabled on iPod Touch, Nintendo DS



KT will market a portable gateway, dubbed ”Egg,” which will enable WiBro on Wi-Fi devices such as iPod Touch and Nintendo DS. / Korea Times

By Kim Tong-hyung
Staff Reporter

The backers of WiBro tout the wireless technology as ``Wi-Fi on steroids.'' Consumers will now be able to test the claim for themselves, with the country's biggest WiBRo operator, in desperation to gather more subscribers, introducing a portable gateway that enables WiBro on Wi-Fi devices such as laptop computers, portable media players and game machines.

KT, the country's largest telephone company and Internet operator, said that its wireless gateway, ``Egg,'' will hit the shelves at electronic stores later this month.

The device will allow WiBro connectivity in products with Wi-Fi capability, such as Apple's iPod Touch multimedia players, the Nintendo DS handheld game consoles, and a wide range of laptop computers and other mobile Internet devices.

Egg will come with a 220,000 won (about $163) price tag, although subscribers to KT's monthly 27,000 won flat-rate plan, which provides an allowance of 50 gigabytes in data use, get the machines free of charge.

The device will also be sold at Apple's major retail stores in Samseong-dong and Myeong-dong, Seoul, starting in May, KT officials said.

``We believe that Egg will offer our WiBro services to more customers, as it had been only compatible with a limited number of terminals for laptops and phones,'' said Kang Kuk-hyun, who heads KT's WiBro business.

WiBro, a local variant of mobile WiMAX, provides faster data rates than third-generation (3G) services, with download speeds of around 37 megabytes per second and upload speeds of 8 megabytes per second.

However, in one of the world's most wired nations, WiBro has struggled to gain traction. KT has spent more than 730 billion won on its WiBro business since its commercial launch in 2006, but has little to show for it. SK Telecom, the mobile telephony king and the country's other WiBro operator, has it even worse.

The two companies have just 170,000 customers in total and a hair above 25 billion won in revenue for their WiBro services, making a mockery of government predictions of 1.4 million subscribers and 290 billion won in sales by 2008.

thkim@koreatimes.co.kr



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Monday, April 27, 2009

IPod Touch, IPhone Sales Total 37 Million Units

In a question and answer session with financial analysts during Wednesday's second quarter earnings call, Apple COO Tim Cook revealed that iPod touch sales have "more than doubled year over year." Combined, iPhone and iPod touch sales total about 37 million units.

Cook called that combined number an "enormous platform for developers," adding that with the recent changes introduced with Apple's iPhone 3.0 SDK, which went beta in March and is expected to be released to customers this summer, Apple and its development partners will soon "unleash a whole new level of innovation that keeps Apple years ahead of everyone else."

In a later question, Cook again referred to the iPod touch, calling it "a runaway hit" whose success is "clearly driven by the App Store." To that end, Apple CFO Peter Oppenheimer indicated that one of the reasons the iPod touch has been so successful is as a games device.

"All genres [on the App Store] are very popular," said Oppenheimer, "but games are quite popular. That's one of the reasons the iPod touch has been such a success."

Overall, Apple continues to steamroll the competition when it comes to marketshare for digital music players. A recent report from NPD shows that Apple maintains more than 70 percent of the market in the United States alone, and continues to gain share in worldwide markets year-over-year.

In his preamble, Oppenheimer said the App Store now totals more than 35,000 applications.

Cook said that Apple expects to sell its one billionth application on the App Store sometime on Thursday, April 23rd -- only nine months after the store first went online to sell software to iPhone and iPod touch users.

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Sunday, April 26, 2009

Deal: Apple iPod touch 1G Refurb - Starting at $159

Apple iPod touch Refurbished (first generation)Apple is selling their refurbished original iPod touch units at a bargain price. The 8GB iPod touch sells for just $159 on their store.

Why is this on PhoneNews.com? Well, we’ve been at the forefront of the iPod touch revolution. Using a Wi-Fi slinging smartphone, you can feed any iPod touch 3G connectivity… and have a setup that balances open apps on your phone, with Apple’s beautiful, walled garden.

In short, you get a phone that can do what you want it to do, combined with a PDA that has the best web surfing and email ever built. And, at $159, it’s the lowest price ever to get you access to the App Store.

Apple Recertified products carry a full one year “as new” warranty, and are elegible for a second year of warranty coverage with the $59 AppleCare Protection Plan.

Apple iPod touch 1G Refurbished - 8GB for $159
Apple iPod touch 1G Refurbished - 16GB for $219

Apple iPod touch 2G Refurbished - 8 GB for $199
Apple iPod touch 2G Refurbished - 8 GB for $259
Apple iPod touch 2G Refurbished - 8 GB for $349

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iPod dock + HDD media player kit = Movie Cowboy Box

movie_cowboy

Japan-based Digital Cowboy today announced the Movie CowBoy DC-MC35ULI [JP], a device serving as an iPod dock and an HDD media player that’s compatible with 3.5-inch SATA HDDs (sold separately). Users wanting to watch movies from their hard disc can directly connect the box-like Movie CowBoy with their TV via HDMI.

The device neither supports the iPhone nor the iPod touch but any other iPod. It can play MPEG2 HD/DivX HD/XviD HD/MPEG-1/2/DivX/ and XviD video files. Videos can be watched in full HD (1080i). Audio formats supported include MP3/WMA/AAC/OGG/WAV/AC3, and DTS.

The device comes with a USB port and Ethernet so you can easily access YouTube, MS Live and Google’s picture service Picasa without switching on your PC. It’s sized at 225×59×200mm (weight: 850g).

As the Movie CowBoy is Japan-only, I suggest contacting the Japan Trend Shop, Gizmine, Geek Stuff 4 U or Rinkya if you are interested in buying it. It costs $250 in Japan (on sale early May).

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Update: Apple Hits 1 Billion App Store Downloads

Daniel Ionescu, PC World

Apr 24, 2009 7:15 pm

Apple Hits 1 Billion App Store DownloadsApple's App Store for iPhone and iPod Touch has served its one-billionth application, only nine months after the store opened. Last night Apple celebrated the milestone on its Web site, thanking customers for their support. The lucky App Store patron who downloaded the one billionth app will win a barrel of Apple loot from company. Apple also took the opportunity to brag about its success in the mobile ad marketplace and for driving massive amount of mobile Net traffic.

Apple started the official countdown two weeks ago to its one billionth app served. The company hasn't announced who downloaded the billionth app yet. That person will win $10,000 in iTunes credit, a 17-inch MacBook Pro, a 32GB iPod touch, and an Apple Time Capsule.

UPDATE: Apple just revealed that the winner of its billion app download contest is Connor Mulcahey from Weston, Connecticut. The 13 year-old downloaded the billionth app called Bump, a tool for swapping information such as contact details and photos.

More than 37 million devices are running Apple's mobile operating system: more than 21 million iPhones and more than 15 million iPod touches (with some 35,000 apps available in the store) according to the company. Besides driving the success of the App Store, these devices also helped Apple control 50 percent of the mobile ad market and drive the most mobile OS Internet traffic in the U.S., according to the latest market reports.

AdMob's research shows that the iPhone and iPod touch serve around 50 percent of the mobile ad requests in the U.S., followed by Research In Motion with 22 percent and Windows Mobile with 11 percent. Worldwide, Apple's handsets go neck-to-neck with Nokia's when it comes to traffic generated by smartphones. AdMob's data shows that Apple's devices drive the most traffic world wide, counting in at 38 percent.

However, despite its overall success, Apple's App store is not flawless. This week the company has come under criticism after releasing and the retracting an application which was considered by many offensive and unethical (read full story). Apple's selection process for application approval in its store also has a history of banned applications, leaving many developers unhappy with the company's decisions.

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Wednesday, April 1, 2009

High-Def Movies for Sale on iTunes

Music and Video

Watch out, Blu-ray: Apple is now offering high definition movies for sale—including the big-buzz “Twilight”—to iTunes subscribers for $19.99.

The download also includes a standard definition copy for viewing on an iPod or iPhone. And the HD versions can be rented for $4.99, Apple says, within a month of release.

Apple has been offering HD television shows since last year, and now takes a seat on the bench of an HD-movie bandwagon already occupied by Netflix and Blockbuster. The iTunes Store currently has 40,000 TV episodes, and about 5,000 movies, including 1,200 in high-definition (it’s also been reported that Amazon is planning to sell HD TV shows from its website for $3 an episode–the same price that Apple charges).

ITunes customers can pre-order the James Bond extravaganza “Quantum of Solace” for download on Tuesday, and HD titles like “Transporter 3” and “Punisher: War Zone” right away. The selection is on display here. You’ll need to be running iTunes version 8.1 or later to acquire HD content, Apple says.

And you’ll need patience for movie gratification via iTunes. The standard version of “Quantum” comes in at 1.55 gigabytes, while the HD capture is a whopping 3.37 gigs. Plan a nap while waiting for the download.

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Tuesday, March 31, 2009

iPod Touch generates more traffic than most phones

Apple's mobile-device user interface has made it so much easier to access the Internet compared to other mobile devices that its iPod Touch, which isn't even a mobile phone, beats out all mobile phones except the iPhone in terms of volume of Internet access, according to data released by AdMob.

The iPod Touch doesn't have a cellular connection, but users can access the Internet via Wi-Fi. It generated 6.7 percent of mobile traffic for AdMob in February. That's less than the 11.2 percent traffic generated from the iPhone, but more than any other mobile phone. Motorola's Razr came in third place, with 2.9 percent of AdMob's traffic.

AdMob hosts a mobile advertising network. Each time a mobile user opens a Web page that is part of the network, AdMob records that hit. It serves ads on 6,000 mobile Web sites and 1,000 applications around the world.

AdMob discovered some other interesting trends. Smartphones continue to generate more mobile Internet access than regular phones. Over six months, despite the economic downturn, smartphones increased their share of mobile Internet access from 26 percent to 33 percent in February, AdMob reported.

AdMob defines a smartphone as a device that runs a complete operating system, such as Symbian, Windows Mobile or Android.

Worldwide, the iPhone accounted for 33 percent of smartphone requests to AdMob in February, but Symbian was still in first place by operating system. Symbian phones generated 43 percent market share.

By individual device, the Nokia N70 came in second place among smartphones, with 7.1 percent of requests. Windows Mobile phones didn't make it into the top 10 smartphones, which was otherwise split among Research In Motion and Nokia, with the Palm Centro at number nine with 2.6 percent of the traffic.

In the U.S. the results were, predictably, different. Nokia didn't make it into the top 10 smartphones accessing AdMob's network. The iPhone generated 49.5 percent of traffic in the U.S. for AdMob, followed by the BlackBerry Curve, the BlackBerry Pearl and the Palm Centro. The Android phone came in fifth place, with 5.2 percent of the traffic.

Windows Mobile made it into the ranking in the U.S., with the Samsung Blackjack II generating 1.6 percent of traffic, placing it eighth among devices. The HTC Touch, which also runs Windows Mobile, came in ninth place with 1 percent of traffic for AdMob.

AdMob did not count the iPod Touch in those results since it does not categorize it as a smartphone because it doesn't have phone capabilities. AdMob did include the iPod Touch, however, in its overall list of handsets that included smartphones and regular phones like the Razr.

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Monday, March 30, 2009

iPod shuffle review: where we're going, we don't need clicks

The third-generation iPod shuffle has caused quite a stir thanks to its lack of buttons and the inclusion of a proprietary headphone controller chip. At the same time, Apple fans are loving the even-sleeker music player. Ars takes a look in its latest review to see whether the pros are worth the cons.

iPod shuffle review: where we're going, we don't need clicks

The third-generation iPod shuffle is here, and not a soul saw it coming. (These days, that's a rarity.) Apple's new buttonless wonder has been making waves and ruffling feathers in the days since its introduction, so we took some time with it to really see whether the hype—and the hate—was warranted.

Unlike the 2G shuffle, which came in a variety of colors, the third-gen iPod shuffle now comes in only two "colors" (if you can even call them that)—black and silver. This is sure to disappoint color enthusiasts and parents who love giving shuffles as stocking stuffers, but we wouldn't be surprised to see colors return to the shuffle line in time. More importantly, however, the new shuffle now comes with 4GB of storage space for the same price ($79) as the 2G shuffle's 1GB. That's half of an iPhone 3G, or a low-end 4G iPod nano.

What your $79 gets you

The 3G iPod shuffle comes in a square plastic box designed along the same lines as the packaging for other iPods.

The shuffle and headphone clicker are suspended front and center, while the USB 2.0 cable, remainder of the headphones, and a small instruction booklet are nestled underneath.

Compared to the previous shuffle...

Compared to the previous shuffle, the new version obviously has no buttons, which is its main selling point, of course. We'll elaborate on this further into the review. Other than the lack of buttons, the new shuffle is also smaller and more stick-like, though it's still much tinier than the original gum-pack-sized shuffle. It's just a hair thinner than the second-gen shuffle (0.3" thick versus the 2G's 0.41").

Sunday, March 29, 2009

AvatarLabs Announces Launch of App for iPhone and iPod Touch Based on DreamWorks Animation SKG Release 'Monsters vs. Aliens'

LOS ANGELES, March 24, 2009 /PRNewswire via COMTEX/ ----AvatarLabs, one of Hollywood's leading online marketing agencies, specializing in the creation of online rich media, sites and original branded digital content, announced today the U.S. launch of the "Monsters vs. Aliens" iPhone and iPod Touch application on Apple's App Store in support of the upcoming theatrical release from DreamWorks Animation SKG, Inc. (Nasdaq: DWA). Rex Cook, Executive Creative Director/Founder, AvatarLabs, made the announcement.

(Photo: http://www.newscom.com/cgi-bin/prnh/20090324/LA87507)

There are two versions of the app available now on the Apple App Store. The LITE version is a free download that allows users to learn more about the film, watch videos, view downloadable film stills and find show times at nearby theaters. There is also a special interactive sneak peek of one of the film's Monsters: B.O.B., the indestructible gelatinous mass hidden from the public eye by the government.

"'B.O.B.' is one of our favorite characters from the film," says Mr. Cook, "so we jumped at the chance to feature him in the app. He's funny and gelatinous, which makes him exciting to animate, and perfect to play with for kids of all ages."

Users can also purchase the FULL app to receive a B.O.B. Bundle suite of activities, including:

   --  A soundboard with over 30 B.O.B. Blurbs
-- More ways to play with B.O.B. - from swiping and poking to
"eye-popping" experiences
-- Containment Center-tainment featuring "B.O.B. Says" and
"Monster Match" (with unique character cards and additional
B.O.B. sound clips) and 4 levels of B.O.B.'s favorite game:
"52 Pickup"

The B.O.B. apps are designed to take advantage of Apple's innovative Multi-Touch user interface and accelerometer, including tapping, tilting and shaking the device.

The free "MONSTERS VS. ALIENS" B.O.B. app and the "MONSTERS VS. ALIENS" B.O.B. Bundle for sale at $1.99 are both available from Apple's App Store on iPhone and iPod touch or at http://www.apple.com/iphone/appstore/

Other links:

Full App: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307956523&mt=8

Lite App:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=308050447&mt=8

"We are very excited to launch these apps," Cook adds, "Bringing DreamWorks Animation's 'Monsters vs. Aliens' to the iPhone and iPod Touch means people can interact with the brand and its most popular character, wherever they are. Not only will this create more goodwill towards the brand, but it will also act like viral marketing, with friends and family being introduced to the character via this very fun and interactive medium."

ABOUT "MONSTERS VS. ALIENS:"

"Monsters vs. Aliens" is the latest film from DreamWorks Animation and marks the company's first feature film to be produced in stereoscopic 3D technology. When California girl Susan Murphy is unwittingly clobbered by a meteor full of outer space gunk on her wedding day, she mysteriously grows to 49-feet-11-inches tall. Alerted to the threat of this new monster, the military jumps into action and Susan is captured and secreted away to a covert government compound. There, she is renamed Ginormica and placed in confinement with a ragtag group of other monsters: the brilliant but insect-headed Dr. Cockroach, Ph.D.; the macho half-ape, half-fish The Missing Link; the gelatinous and indestructible B.O.B.; and the 350-foot grub called Insectosaurus.

Their confinement is cut short, however, when a mysterious alien robot lands on Earth and begins storming the country. In a moment of desperation, The President is persuaded by General W.R. Monger to enlist the motley crew of Monsters to combat the Alien Robot and save the world from imminent destruction.

ABOUT AVATARLABS

Founded in 2001 by Executive Creative Director Rex Cook, AvatarLabs is one of Hollywood's most successful online marketing, mobile and gaming agencies. The company is the winner of two 2008 Digital Movie Advertising Creative Showcase Awards, a 2008 "OMMA" Award, and four 2008 W-3 Awards, adding to a plethora of previously-won industry awards and honors.

AvatarLabs was recently behind the online promotional campaign for "Watchmen" and is currently working on an upcoming iPhone campaign promoting "Terminator Salvation." In addition, the company was also involved in the online marketing behind such major hit films as "The Dark Knight," "Wall-E," "Slumdog Millionaire" and "The Curious Case of Benjamin Button." Please visit www.avatarlabs.com or call (818) 784-2200.

SOURCE AvatarLabs

http://www.avatarlabs.com

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Saturday, March 28, 2009

Loving the iPod shuffle

I don’t know if I’ve ever received so many e-mails and phone calls as I did on the morning Apple released the third-generation iPod shuffle. Friends and readers were all wondering what Apple was thinking releasing an iPod with no buttons. While I was surprised with the buttonless iPod, I decided to hold my judgement until I actually used one.

Once I had the iPod shuffle in my hands, I had the normal reaction when you see one of Apple’s new products for the first time—wow. It was so small, but it could hold so much music. However, I found the reaction of my family similar to those e-mails I referred to—where are the buttons?

I am an avid shuffle user and have been since the day Apple released the very first shuffle. I have always loved the compact size for those times when I’m on the go. That is the key, right there.

I have several iPods, and I use them all at different times, depending on what I’m doing. When I travel, I usually take two or three with me. My iPod classic is the workhorse that holds all my music; my nano is on a lanyard that I use on the plane and for long days at trade shows; and the shuffle is for short jaunts or walks.

More on the shuffle: Read Christopher Breen’s review of the new shuffle and Jason Snell’s video tour of the music player.

Whenever someone asks me what kind of iPod they should buy, I always ask them what they are going to use it for. That will determine my recommendation. If they want to play video, an iPod shuffle probably isn’t the right choice.

Some people I’ve spoken with say that they currently use an iPod nano and can’t see how they could ever use a shuffle. Okay, then the shuffle isn’t for you—move on.

I walk my dog everyday (OK, when it’s freezing cold, my wife walks the dog) and that’s when I use my shuffle. My shuffle has a very specific use in my life, and it fits that job very well.

I don’t want to be on my walk continually changing songs and looking at my iPod. I want to put it on, tuck it inside my jacket and not look at it again until I get back home.

That’s easy enough to do, especially with the new model. I make different playlists based on the type of music I want to listen to while on the walk and then go. Very simple.

The lack of buttons hasn’t hindered my use or fondness for the shuffle. As a matter of fact, with the controls on the earphones, I don’t notice the iPod much at all.

Isn’t that the way it should be? The last thing I want to do is constantly fumble around with my iPod while on a walk. Any iPod. I want to enjoy a few songs, play with the dog a bit, and then go back home.


Ready to go for a walk?

I thought the controls on the shuffle may be a bit confusing, but I went through them once sitting in the living room and I was good to go.

One legitimate concern I have heard is that the Apple earphones don’t work for everyone, but that’s being looked after, too. Several companies are coming out with earphones that will work with the new shuffle, so you’ll be able to control it just as if you were using the stock earphones from Apple.

I have playlists for Ozzy Osbourne, Black Stone Cherry and Velvet Revolver on my new shuffle, so I can let it pick some songs for me, or I can be more particular and choose the playlist I want to use. With VoiceOver and the controls on the earphones, this is really simple to do on the fly.

Choosing an iPod, especially the right iPod, is a very personal choice. You should put as much thought into that as you would choosing what music you’re going to buy to put on it.

For me, the iPod shuffle is perfect in every way. The controls are easy; it’s very small and tucks away nicely; and features like VoiceOver means that I can listen to what I want, when I want.

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Friday, March 27, 2009

It's an iPod World

The transition is complete. My formerly heterogeneous home MP3 environment has transformed into a one-company, one-brand house. Everyone is using Apple iPods. If my home is a microcosm of the market, the MP3 industry has a major problem.

It wasn't always this way at my house. For a time my wife had an off-brand portable, exercise-friendly device. Then I bought her an iPod shuffle (no, not the new, buttonless one). Both my son and daughter had SanDisk Sansa e200s—nice, shiny 2GB models that handled music, video (sort of), and photos. The Sansas also had FM radios, which my kids almost never listened to. For the most part, they used the Sansas to download music from Real's Rhapsody service. For a while, my kids were happy. In fact, when one of the Sansas was stolen, we even replaced it with a similar model. Still, it was hard for the kids to ignore the Apple iPod marketing that was happening all around them. It didn't help that their experience with Real Rhapsody was more than a little frustrating. Music would inexplicably become unplayable on both players. Updating licenses within Rhapsody didn't help.

My son, 14, began his campaign for an iPod touch late last summer. Keep in mind that he never mentioned any player from any other manufacturer. He got the touch for Christmas and has rarely spent 5 minutes straight without it. Last year, my daughter started saving money for a PlayStation Portable. Since she's not much of a gamer, my wife and I never understood this. After seeing my son with his iPod touch and getting a look at some of the ads for the fourth-generation iPod nano, she switched gears. Last week, she took her savings and bought a bright, shiny, pink one. Like her brother, she's never without it.

During the years the kids had their Sansas, there were times of extreme gadget adoration, but they never lasted. It's different with the Apple iPods. In my son's case, I fear he may have glued the iPod touch to his hand. Interestingly, the other day he commented, "No one wants a Zune." He then asked me, "Does anyone buy them?" Yes, some people are buying Zunes, but they've clearly become more of a punch line than a viable product. Witness this exchange from the NBC espionage comedy Chuck:

"Chuck: Do we carry any Rush CDs in the store?
Morgan: No need, I got 'em all on my Zune.
Chuck: You have a Zune!?
Morgan: Heh, are you kidding me? No. No, I'll grab my iPod."

Ouch. I hope Bill Gates, who has said he won't let his kids have iPods in the home, wasn't a fan of that show.

The Zune is a quality—if uninspiring—player, but I don't see a lot of kids saving their money to buy one. This isn't necessarily Microsoft's fault. It seems that no one has successfully taken on the iPod. Look at SanDisk's Sansa division. Earlier this year it introduced the Sansa slotRadio player, which uses microSD cards. These retro devices are targeted at people who think iPods—and similar devices—are too complicated and would prefer to buy discrete song collections and albums—the way they did in the old days. SanDisk execs told me they were done trying to compete directly with Apple's iPods.

That said, is anyone really still competing with iPods? Colby, Cowon, Samsung, Sony, and others are still producing MP3 players, but I rarely see them in the wild. Honestly, not one of these products is as sexy, exciting, or innovative as the iPod touch. The touch, however, was not the game changer. In my opinion, the reason the MP3 market is on its way to becoming a one-man show is the iPhone.

Apple's iPhone is the single best combo phone/MP3 player. If you're buying a new phone, it's on your short list—it's on everybody's short list. For the majority of consumers, once they have an iPhone, there's no real need to buy a separate MP3 player. The iPhone is the gateway for Apple's music, video, apps, and iTunes ecosystem. Once consumers step in, they find the most extensible device and environment they've ever seen. Does any other product offer a similar experience?

I'm not saying an Apple monopoly of the MP3 market is a good thing, but it is a real possibility. More and more MP3 manufacturers are likely to bow out of the business. As I've said before, the Microsoft Zune will no longer be a standalone player. It will live as a feature in future Windows Mobile devices. I can't see much of a future for the Zune Marketplace, either.

Speaking of Zune Marketplace, software products and services of this ilk haven't done themselves any favors. For all the complaints I've heard (and myself have) about iTunes, it's still far better than Marketplace, Rhapsody, and essentially any other music utility software available today. Because it's designed for the iPod, it is a perfect marriage. Rhapsody is designed to support a huge list of devices and is expert in none.

My own iPod story is bound to be replayed over and over again in homes around the country. Take a look around you. How many music players aside from iPods (of all stripes) and iPhones do you see?


Arrow Full Apple Product Coverage
http://go.pcmag.com/apple
Arrow

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Thursday, March 26, 2009

Apple hit with lawsuit over iPhone as e-book reader

There's some speculation that the Kindle for iPhone app may have sparked the lawsuit.

(Credit: CNET)

Earlier this month Apple got hit with a lawsuit over an "exploding" iPod Touch. Now it appears to be getting hit with a suit over the exploding e-book market.

A couple of blogs, including Apple Insider, are reporting that a Swiss communications firm, Monec Holding, has filed suit in a Virginia district court. Monec accuses the iPhone maker of "patent infringement, unfair trade practices, monopolization, and tortious interference for allegedly treading on its January 2002 patent No. 6,335,678 titled 'Electronic device, preferably an electronic book.'"

We've never heard of Monec, but the mission statement on its rather austere Web site claims it's "a leading innovator for mobile, globally usable communication solutions...with user-friendly products and pioneering solutions, Monec provides companies and users with secure, wireless access solutions which offer highest degree of flexibility, functionality, speed and independence."

Apparently, last year Monec also sued HP for patent infringement.

Apple Insider says Monec's beef centers on "Apple's move to distribute digital book reading applications through the App Store, which it subsequently sees as an endorsement by the Cupertino-based company that its touch-screen handset can serve as a capable eBook reader."

According to Monec, that violates a patent it filed for a "lightweight" electronic device with a "touch-screen" LCD display having the "dimensions such that (...) approximately one page of a book can be illustrated at normal size, this display being integrated in a flat, frame-like housing."

It's unclear what exactly set off the lawsuit but there's some speculation that it may have been prompted by Amazon's Kindle for iPhone e-book reader software appearing in Apple's App Store--even though Apple has had other e-book reader applications in the App Store for a while.

Apple had no comment about the lawsuit. How about you?

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Wednesday, March 25, 2009

iPod man will keep president tuned in

BARACK Obama will be accompanied by his personal "body man" when he comes to London next week.

Reggie Love, the 26-year-old who does everything from getting the President sandwiches to loading his iPod will be at his elbow for virtually every minute of his three-day visit for the G20 summit.

The former university basketball star carries a bag which includes anything the president might need at short notice, including note pads, painkillers, a spare toothbrush, cold medication and breath freshener.

Mr Obama describes him as "the person who keeps me on schedule" and gave Mr Love the title "deputy political director" when he joined the White House staff after shadowing him throughout his election campaign

Also watching Mr Obama's every step will be the armed secret service bodyguards assigned to protect "Renegade", his code name. Twelve agents will accompany him on the plane, working eight-hour shifts to provide around-the-clock security.

More security personnel are already in London discussing his protection with Scotland Yard. They were said today to have vetoed a plan for Sarah Brown to entertain Michelle Obama on the Royal Train with the wives of the other G20 leaders.

Mr Obama's aides have spent several months planning the trip. Even though the president is here for the G20 economic summit it has all the trappings of a formal state visit.

The First Lady will have a team of eight accompanying her. They include a press officer and secretarial support as well as bodyguards.

Mr Obama will have at least 20 people in his close entourage. The most visible will be a military officer carrying the secret codes needed in the event of a nuclear crisis in a briefcase known as "the football".

The retinue on the flight to Stansted will also include his press secretary Robert Gibbs, Chief of Staff Rahm Emanuel, several assistants and his doctor.

The President will also be accompanied by his key economic and policy advisers for the G20 summit - including Secretary of State Hillary Clinton, Larry Summers, the head of the National Economic Council, and Christina Romer, chairman of the Council of Economic Advisers.

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$50 million iPod ponzi schemer earns a 17 year prison sentence

Coming right on the heels of another high profile iPod-related scam, we bring you more news of someone using the good name of Apple for nefarious means.

Miami-based businessman Andres Pimstein managed to orchestrate a $50 million iPod investment scam on the University of Miami campus starting back in 2005.

His fraudulent business venture involved purchasing iPods at wholesale prices and purportedly reselling them at higher than market prices to a department store chain in Pimstein's native Chile. In reality, he was pulling a Madoff; enticing investors with promises of annual returns of up to 36 percent, while pocketing their money and paying their returns with money from other investors.

Pimstein pleaded guilty to a dozen wire-fraud counts in December and, along with a hefty 17 year prison sentence handed down by a federal judge on Friday, he must also turn over 5,540 of the iPods and an investment account totaling $138,522. Of course, this amount pales in comparison to the combined $40 million lost by at least 146 of the scheme's investors.

And so justice is served, and yet another Apple-abusing criminal is behind bars.

[via Cult of Mac]

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EA SCRABBLE Now Available on iPhone and iPod Touch With Facebook Connect

LOS ANGELES, Mar 24, 2009 (BUSINESS WIRE) ----EA Mobile(TM), a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that SCRABBLE on Apple's App Store now supports Facebook(R) Connect. The new edition of SCRABBLE connects the Facebook SCRABBLE application to a SCRABBLE game on iPhone(TM) and iPod(R) touch - or vice versa - allowing fans in the U.S. and Canada to have access to their favorite Hasbro-branded crossword puzzle game any time, any place.

"We're excited to be one of the first companies to bring this popular game to two of the most prolific platforms in recent years, the iPhone and Facebook," said Travis Boatman, Vice President of Worldwide Studios, EA Mobile. "With this new innovation, we're giving players the opportunity to engage in SCRABBLE games from an iPhone, iPod touch or Facebook seamlessly, whether at home, during work or on the road."

This connected version of SCRABBLE provides an intuitive interface that allows head-to-head challenges with family, friends or anyone accessing the game on Facebook, an iPhone or iPod touch. Start on Facebook and switch to iPhone or iPod touch to keep playing on the go. Connect with a Facebook friend from an iPhone or iPod touch or join a public game on Facebook. With easy tracking of scores and statistics, players always know where they rank against competitors. While playing SCRABBLE, gamers can enjoy built-in chat so they can converse with opponents and friends throughout the game. Players can also get help from in-game dictionaries.

"The 'pick up and go' integration between Facebook, iPhone and iPod touch allows SCRABBLE fans to truly stay connected to the game they love to play," said Mark Blecher, General Manager of Digital Gaming and Media at Hasbro. "It is a great example of how technology is opening new and exciting channels of gameplay for one of the most popular board games in North America."

SCRABBLE is available on Apple's App Store on iPhone and iPod touch or at www.itunes.com/appstore, and on Facebook for users in the U.S. and Canada, or by simply visiting www.eamobile.com. Customers who currently own SCRABBLE for the iPhone and iPod touch can download the update for free on their device. For information on pricing for all EA Mobile games, please visit www.eamobile.com.

About Scrabble

A family favorite since 1948, the Scrabble Brand Crossword game has sold has sold more than 100 million sets worldwide since its debut 60 years ago. Today there are between one and two million Scrabble games sold each year in North America and it can be found in one out of every three homes in America. The latest version, Scrabble: Diamond Anniversary Edition was released in 2008 in celebration of the game's ongoing popularity for the past six decades. Through an alliance forged between Hasbro and Electronic Arts (EA), Scrabble has also landed on digital gaming platforms including mobile phones, iPhone, iPod, iPod touch, Facebook and Pogo.com, EA's popular online gaming destination. Additionally, The National Scrabble Association sanctions more than 250 Scrabble tournaments and 300 Scrabble clubs in the United States and Canada.

About Hasbro

Hasbro (NYSE:HAS) is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world. (C)2009 Hasbro, Inc. All Rights Reserved.

About EA Mobile

EA Mobile(TM) is the world's leading wireless entertainment publisher with award-winning games such as Tetris(R), Bejeweled(R), The Sims(TM), and Need For Speed(TM). The EA Mobile portfolio also includes casual games based on the company's partnership with Hasbro, Inc. including MONOPOLY, YAHTZEE and SCRABBLE (in the U.S. and Canada) as well as sports blockbusters from the EA SPORTS(TM) brand, including Madden NFL Football, FIFA Soccer and NASCAR(R). EA Mobile develops games for multiple mobile platforms including mobile phones, smartphones, the iPhone(TM) and iPod(R). For more information about EA Mobile, please visit www.eamobile.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS Freestyle(TM) and POGO(TM). In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS Freestyle, EA Mobile, POGO, Need for Speed, and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. John Madden, NFL, FIFA and NASCAR are the property of their respective owners and used with permission. Tetris is a registered trademark of Tetris Holding, LLC. Bejeweled is a registered trademark of PopCap Games, Inc. MONOPOLY, YAHTZEE and SCRABBLE (in the U.S. and Canada) are trademarks of Hasbro and are used with permission. iPhone and iPod are trademarks of Apple Inc. Facebook(R) is a registered trademark of Facebook Inc. All other trademarks are the property of their respective owners.

Facebook(R) is a registered trademark of Facebook Inc.

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SOURCE: EA Mobile